Version 1.1: Königsberg Bridges
Kruskal's Garden » Devlog
Version 1.1 is out! It contains overpasses — a feature cut from the game jam version to save time — and various other features to make connecting vines and using portals more intuitive and visually clear.
Major Features:
- Added overpasses! Vines of different types can now be crossed with perpendicular straight paths.
- Added indicators for flowers that are disconnected
Minor Features:
- Vines will no longer connect to a portal when they can not emerge from the other portal.
- There is no longer a delay before the health depletion/restoration rate is checked.
- Erasing a vine that leads into a portal will disconnect the vine coming from the opposite portal.
- Erasing a portal will now disconnect all sides.
- Filling up an entire board no longer prevents flowers and portals from spawning.
- Increased score thresholds for getting the "good" (150 → 200s) and "great" (300 → 500s) ending screens
Bug Fixes:
- The blue flower's vines should now be able to connect to dead end vines only attached to the cell above them.
- The blue and white flowers should now properly connect to portals directly adjacent to them
Thanks for playing, and thanks for reading!
- Sophie
Files
game.zip Play in browser
4 days ago
Kruskal's Garden
A puzzle game about growing plants. Interdimensionally.
| Status | Released |
| Authors | Sophie Morris, DrFear, KoryB, EmmAgain, Goatz4Eva |
| Genre | Puzzle |
| Tags | 2D, Arcade, Godot, Indie, Mouse only, No AI, non-euclidean, Top-Down, Touch-Friendly |
| Languages | English |
| Accessibility | Color-blind friendly |

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